2/9/2024 0 Comments Donut blender cycles renderKinda contradictory, right!? Well look at it this way. Most people who have a lack of understanding of composition believe it or not, in my experience have a strong strong STRONG technical mind. Yes, composition cannot be learned by barking "the light would look better on that side and if the plates where over there… but rather explaining that by having things in certain areas you throw off the ballance (and you need to elaborate where!). If one or 2 of these are a little off, one can often learn WHY some things are more aesthetically pleasing with a simple “why” to the changes they must now make to their masterpiece. the understanding of why certain things look better isnt controlled by any one specific part of the brain, if it where so this would be true because you could argue because everyone’s brain works different that the part that understands composition is shut off while other parts are being used… But the reality is composition is a mashup of technical, aesthetics, and critical thinking. the technical quality might need some work but the composition is great… what i dont agree with as much is that having an eye for this sort of thing can or cant be learned. Let me know if you want me to explain anything, and please post an updated picture! Also, add a bump map to the doughnuts as well…doughnuts are RARELY smooth! My rule of thumb is to always add details to things…the idea being that is doesn’t matter WHAT details are added (some detail could just be random noise! ), but everything looks better when, if you look closer at it, you see that it’s not flat. Also, even if you don’t add SSS, try giving the doughnut an image texture, instead of just a flat color. I haven’t played with it yet myself, but maybe it would look good on those doughnuts? Might give the material more depth. Now I’m just riffing here, but since that Andrew Price tutorial was released, SSS was added to cycles. If you’re still not satisfied, try adding in some transparency, make it look more like glass instead of a rough metal. Some of your shadows look like they need more sampling-love, and it will make the plate’s reflection look much more cohesive (but still rough). You’ll probably also want to apply a subsurf modifier to the icing, if the edges still look too sharp.Īs for the plate, you should FIRST increase the number of samples in your final render. Next, you should set the icing to “smooth” shading instead of “flat” shading (in the toolbox…or control panel…whatever it’s called when you hit “t” in the 3D viewport!). That should get rid of the plateauing effect in the icing on the very top of the doughnuts. First, you’ll probably want to increase the resolution of the fluid simulator (I don’t remember how offhand, but it should be somewhat self-explanatory, and if you can’t find it in the Blender docs, I can show you). It’s been a little while since I’ve used the fluid simulator, but I do recognize the artifacts that you’re getting. Blender techniques and technical knowledge can always be acquired later on, but having a eye for a nice picture isn’t something that can be learned The lighting is pleasing, especially for the simplicity of this scene. First off, I just want to say that your composition is actually pretty darn solid.
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